NEXURIS 7.4
Bosses
Bosses
Boss list from the Bosstiary generated from the server files. Click a boss to see stats, entry cost, fight limit and loot.
50 bossów
| Preview | Name | Class | HP | EXP | Speed |
|---|---|---|---|---|---|
| PS | Pebblejaw SentinelA low-tier stone guardian that punishes melee greed with steady frontline damage. | Entry | 180 | 180 | 200 |
| OM | The Old MinotaurA battered veteran of countless labyrinth fights, relying on stubborn close-range pressure. | Entry | 220 | 250 | 200 |
| S | SskharA serpent war-chief tuned around venom, aggression and direct arena control. | Entry | 300 | 360 | 201 |
| HF | The Horned FoxA slippery raider that fights through speed, ranged harassment and summoned backup. | Low | 265 | 300 | 210 |
| T | TaharqaA desert ruler blending brute force with temple-themed pressure inside a tight boss room. | Low | 380 | 430 | 201 |
| SV | Scarhammer VexA smith-forged bruiser that hits through raw impact and durable frontline presence. | Low | 440 | 520 | 201 |
| KS | Krulak the SavageA savage warlord built to overwhelm players with relentless pressure and brutal finishing swings. | Low | 750 | 3 200 | 270 |
| A | AsaA compact fire-themed boss meant to teach movement and burst windows early in Bosstiary. | Low | 560 | 700 | 201 |
| PZ | Patient Zero HarlanA plague-soaked vampire experiment that spreads disease while feeding off nearby life. | Mid | 780 | 900 | 202 |
| EL | Elara the Lost CartographerAn arcane explorer turned boss, using ranged control and energized burst patterns. | Mid | 850 | 980 | 202 |
| EE | The Evil EyeA floating aberration that punishes careless spacing with constant magical pressure. | Mid | 1 200 | 750 | 175 |
| N | NecropharusAn ancient undead lord that mixes tomb magic, curses and relentless room control. | Mid | 750 | 1 050 | 180 |
| G | GlaciertoothA cold-blooded predator built around close pursuit, slows and icy pressure. | Mid | 720 | 850 | 202 |
| R | RottaA disease-ridden sewer terror that wins through rot, attrition and constant debuffs. | Mid | 760 | 900 | 202 |
| OM | Old Man HarryA swamp-hardened hunter that drags players into dirty, venomous close combat. | Mid | 980 | 1 050 | 290 |
| FR | Forgemaster R-04A mechanical forge monstrosity that mixes industrial pressure with summoned support. | Mid | 1 800 | 1 700 | 206 |
| PV | Pharaoh Vhal'RimA royal tomb sovereign that commands death magic and ancient guardians. | Mid | 1 800 | 1 500 | 205 |
| AT | Arkosep the Tomb BinderA cursed embalmer that weaponizes poison, decay and battlefield denial. | Mid | 1 900 | 1 900 | 206 |
| T | TerraierAn earth-bound bruiser centered on sustained melee pressure and durable arena presence. | Mid | 2 100 | 2 200 | 207 |
| F | FireierA flame-themed counterpart built to stay aggressive and flood the room with heat and summons. | Mid | 2 600 | 2 500 | 208 |
| HP | The Hushed PenitentA condemned zealot that punishes overextension with silence-like pressure and death waves. | Mid | 2 900 | 2 800 | 209 |
| LS | Lady SanguinaA vampiric noble who fights at range, burns targets down and sustains the fight through blood magic. | Upper-Mid | 3 400 | 3 200 | 311 |
| MS | Molten SpineA lava-fed beast that layers poison, fire and persistent area pressure. | Upper-Mid | 4 200 | 3 600 | 214 |
| SL | Sunscar LionA solar predator focused on heavy physical rushdown and explosive close-range burst. | Upper-Mid | 4 600 | 3 900 | 295 |
| SN | Stony NexusA massive rock construct that converts its bulk into crushing physical shockwaves. | Upper-Mid | 4 800 | 4 100 | 216 |
| KP | Kollos PrimeA toxic siege organism that floods the arena with venom, fields and summoned plant life. | Upper-Mid | 5 200 | 4 300 | 217 |
| D | DemodrasA classic dragon apex predator focused on heavy physical force and fiery punishment. | Upper-Mid | 4 500 | 6 000 | 230 |
| OW | The Old WidowA venomous broodmother that controls space with webs, poison and attrition. | Upper-Mid | 3 200 | 2 800 | 219 |
| AG | Aurelius the Golden SovereignA regal tyrant wrapped in wealth and divine power, built as an old-school treasure boss. | Upper-Mid | 5 400 | 3 500 | 390 |
| O | OrshabaalA legendary demon general whose loot and raw battlefield presence define top-tier legacy boss design. | Elite | 22 500 | 10 000 | 270 |
| BC | The Buried CustodianA grave-warden that combines tomb control, mana pressure and undead staying power. | Upper-Mid | 5 200 | 4 800 | 217 |
| DA | Deathstrike AlphaAn apex assassin boss built around venom, mobility denial and lethal targeted bursts. | Upper-Mid | 5 200 | 5 000 | 225 |
| LG | Lady GorgonaA serpent queen that hides, repositions and overwhelms intruders with toxic pressure. | Upper-Mid | 5 600 | 5 200 | 318 |
| WK | Worm King NestaionA colossal worm monarch that grinds players down with corrosive endurance. | Upper-Mid | 6 200 | 5 600 | 280 |
| EI | Embermane ImperatorA fire-lion tyrant tuned as a high boss room check with sustained flame pressure. | High | 9 600 | 7 600 | 232 |
| TD | Tyrant DorionA brutal warlord whose loadout emphasizes heavy gear, high burst and direct punishment. | High | 10 800 | 8 200 | 236 |
| AB | Askaron the Black SigilA dark sigil master combining energy pressure, ritual power and durable elite pacing. | High | 11 800 | 8 500 | 339 |
| IS | Iridium the Shard TyrantA shard-armored ruler built around high-end burst and punishing crystal aggression. | High | 15 000 | 10 500 | 330 |
| DH | Dreadmaw of the HollowA cavern horror that pressures players with relentless drain, venom and pursuit. | High | 13 200 | 9 100 | 344 |
| MS | Mireclaw StalkerAn apex ambusher that punishes positioning with large energy bursts and fast follow-ups. | High | 14 200 | 9 800 | 247 |
| GR | Gilded RavagerA treasure-fed destroyer whose damage and loot table mark the start of the real endgame. | Elite | 17 600 | 11 800 | 258 |
| TA | Throne-Eater AzhrakA throne-breaking conqueror designed as a brutal fire-and-death escalation check. | Elite | 18 800 | 12 200 | 262 |
| AV | Ashen Vizier Kor'marA jungle egg-warden and apex caster who dominates space with venom and overwhelming arena control. | Apex | 21 400 | 13 800 | 351 |
| PH | The Pit HeraldA hellish announcer of deeper threats, built to pressure players even on hostile terrain. | Apex | 22 800 | 14 800 | 411 |
| SR | The Sunken RegentA drowned sovereign whose holy-themed rework turns the arena into a punishing ritual chamber. | Apex | 25 500 | 16 200 | 425 |
| BT | The Blood TribunalA firebound execution council that crushes players through stacked AoE and melee pressure. | Apex | 26 800 | 16 800 | 289 |
| CJ | Captain JackA void-fed devourer that fades from sight and returns with apex-level punishment. | Apex | 27 000 | 16 500 | 290 |
| ZP | Zar'Khal the PitbrandA branded pit tyrant tuned as a late apex fire-and-death destroyer. | Apex | 24 500 | 15 500 | 351 |
| NE | Nocthyra the eldest DragonAn ancient dragon apex built around icy devastation and relentless close pursuit. | Final Apex | 29 000 | 17 500 | 366 |
| LS | The Last ScionThe final apex encounter, tuned as a full endgame boss with extreme pressure and room-wide punishment. | Final Apex | 32 000 | 19 000 | 506 |