NEXURIS 7.4
Creatures
Creatures
Lista potworów z Bestiary wygenerowana z plików serwera. Kliknij potwora, żeby zobaczyć statystyki walki, progi Bestiary i loot.
152 potworów
| Podgląd | Nazwa | Klasa | HP | EXP | Speed |
|---|---|---|---|---|---|
![]() | Black SheepA black sheep that fights mostly in melee with lighter pressure, mainly through physical damage. Most vulnerable to fire +5%. | Early | 20 | 0 | 116 |
![]() | ButterflyA butterfly that fights mostly in melee with lighter pressure, mainly through physical damage. | Early | 2 | 0 | 320 |
![]() | ChickenA chicken that fights mostly in melee with lighter pressure, mainly through physical damage. | Early | 15 | 0 | 128 |
![]() | DeerA deer that fights mostly in melee with lighter pressure, mainly through physical damage. | Early | 25 | 0 | 194 |
![]() | DogA dog that fights mostly in melee with lighter pressure, mainly through physical damage. | Early | 20 | 0 | 124 |
![]() | PigA pig that fights mostly in melee with lighter pressure, mainly through physical damage. | Early | 25 | 0 | 114 |
![]() | RabbitA rabbit that fights mostly in melee with lighter pressure, mainly through physical damage. | Early | 15 | 0 | 180 |
![]() | RatA rat that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against earth 20%, but vulnerable to death +10%. | Early | 20 | 5 | 134 |
![]() | SheepA sheep that fights mostly in melee with lighter pressure, mainly through physical damage. Most vulnerable to fire +5%. | Early | 20 | 0 | 116 |
![]() | SkunkA skunk that fights mostly in melee with lighter pressure, mainly through physical damage. | Early | 20 | 3 | 136 |
![]() | SnakeA snake that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against earth 40%, but vulnerable to fire +10%. | Early | 15 | 10 | 120 |
![]() | BadgerA badger that fights mostly in melee with lighter pressure, mainly through physical damage. | Early | 23 | 5 | 140 |
![]() | BatA bat that fights mostly in melee with lighter pressure, mainly through physical damage. Most vulnerable to earth +10%. | Early | 30 | 10 | 200 |
![]() | BugA bug that fights mostly in melee with lighter pressure, mainly through physical damage. Most vulnerable to fire +10%. | Early | 29 | 18 | 160 |
![]() | Cave RatA cave rat that fights mostly in melee with lighter pressure, mainly through physical damage. Most vulnerable to fire +10%. | Early | 30 | 10 | 150 |
![]() | ParrotA parrot that fights mostly in melee with lighter pressure, mainly through physical damage. | Early | 25 | 0 | 320 |
![]() | SpiderA spider that fights mostly in melee with lighter pressure, mainly through physical damage. Most vulnerable to fire +20%. | Early | 20 | 12 | 152 |
![]() | Poison SpiderA poison spider that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against earth immune, but vulnerable to fire +10%. | Early | 26 | 22 | 160 |
![]() | TrollA troll that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against energy 20%, but vulnerable to death +10%. | Early | 50 | 20 | 126 |
![]() | Winter WolfA winter wolf that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against ice 20%, but vulnerable to death +10%. | Early | 30 | 20 | 170 |
![]() | WolfA wolf that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against holy 30%, but vulnerable to ice +10%. | Early | 25 | 18 | 164 |
![]() | Frost TrollA frost troll that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against fire 40%, but vulnerable to energy +15%. | Early | 55 | 23 | 140 |
![]() | GoblinA goblin that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against energy 20%, but vulnerable to death +10%. | Early | 50 | 25 | 120 |
![]() | HyaenaA hyaena that fights mostly in melee with lighter pressure, mainly through physical damage. | Early | 60 | 20 | 196 |
![]() | SkeletonA skeleton that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against death immune, but vulnerable to holy +25%. | Early | 50 | 35 | 154 |
![]() | Swamp TrollA swamp troll that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against earth 15%, but vulnerable to fire +5%. | Early | 55 | 25 | 128 |
![]() | WaspA wasp that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against earth immune, but vulnerable to fire +10%. | Early | 35 | 24 | 320 |
![]() | CobraA cobra that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against earth immune, but vulnerable to fire +10%. | Early | 65 | 30 | 120 |
![]() | Dworc VenomsniperA dworc venomsniper that fights mostly from range with lighter pressure, mainly through physical damage. Resilient against earth immune, but vulnerable to fire +13%. | Early | 80 | 30 | 152 |
![]() | OrcAn orc that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against energy 20%, but vulnerable to death +10%. | Early | 70 | 25 | 150 |
![]() | PandaA panda that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against earth immune, but vulnerable to fire +10%. | Early | 80 | 23 | 156 |
![]() | RotwormA rotworm that fights mostly in melee with lighter pressure, mainly through physical damage. | Early | 65 | 40 | 116 |
![]() | ScorpionA scorpion that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against earth immune, but vulnerable to fire +10%. | Early | 45 | 45 | 150 |
![]() | BearA bear that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against holy 10%, but vulnerable to ice +10%. | Early | 80 | 23 | 156 |
![]() | CrabA crab that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against drown immune, but vulnerable to energy +10%. | Early | 55 | 30 | 200 |
![]() | DwarfA dwarf that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against earth 10%, but vulnerable to death +5%. | Early | 90 | 45 | 170 |
![]() | Dworc FleshhunterA dworc fleshhunter that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against earth immune, but vulnerable to death +13%. | Early | 85 | 35 | 148 |
![]() | Dworc VoodoomasterA dworc voodoomaster that fights mostly from range with lighter pressure, mainly through physical damage. Resilient against earth immune, but vulnerable to fire +15%. | Early | 80 | 50 | 150 |
![]() | ElfAn elf that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against holy 20%, but vulnerable to death +10%. | Early | 100 | 42 | 190 |
![]() | LarvaA larva that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against earth immune, but vulnerable to fire +10%. | Early | 70 | 44 | 124 |
![]() | Polar BearA polar bear that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against ice 20%, but vulnerable to death +10%. | Early | 85 | 28 | 156 |
![]() | TigerA tiger that fights mostly in melee with lighter pressure, mainly through physical damage. Most vulnerable to death +10%. | Early | 75 | 40 | 200 |
![]() | AmazonAn amazon that fights mostly from range with lighter pressure, mainly through physical damage. Most vulnerable to death +5%. | Early | 110 | 60 | 172 |
![]() | CentipedeA centipede that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against earth immune, but vulnerable to fire +15%. | Early | 70 | 30 | 166 |
![]() | GazerA gazer that fights mostly from range with lighter pressure, mainly through physical damage. Resilient against death immune, but vulnerable to fire +10%. | Early | 120 | 90 | 140 |
![]() | LionA lion that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against earth 20%, but vulnerable to ice +15%. | Early | 80 | 30 | 190 |
![]() | MinotaurA minotaur that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against fire 20%, but vulnerable to death +10%. | Early | 100 | 50 | 168 |
![]() | Orc SpearmanAn orc spearman that fights mostly from range with lighter pressure, mainly through physical damage. Resilient against energy 20%, but vulnerable to death +10%. | Early | 105 | 38 | 176 |
![]() | SmugglerA smuggler that fights mostly in melee with lighter pressure, mainly through physical damage. Most vulnerable to death +5%. | Early | 130 | 48 | 176 |
![]() | CrocodileA crocodile that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against earth 20%, but vulnerable to fire +10%. | Early | 105 | 40 | 158 |
![]() | Minotaur ArcherA minotaur archer that fights mostly from range with lighter pressure, mainly through physical damage. Resilient against fire 20%, but vulnerable to ice +10%. | Early | 100 | 65 | 160 |
![]() | Orc WarriorAn orc warrior that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against energy 30%, but vulnerable to death +10%. | Early | 125 | 50 | 190 |
![]() | Wild WarriorA wild warrior that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against holy 10%, but vulnerable to death +5%. | Early | 135 | 60 | 190 |
![]() | Dwarf SoldierA dwarf soldier that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against earth 10%, but vulnerable to death +5%. | Low | 135 | 70 | 176 |
![]() | GhoulA ghoul that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against death immune, but vulnerable to holy +25%. | Low | 100 | 85 | 144 |
![]() | War WolfA war wolf that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against earth 20%, but vulnerable to death +10%. | Low | 140 | 55 | 264 |
![]() | Elf ScoutAn elf scout that fights mostly from range with lighter pressure, mainly through physical damage. Resilient against holy 20%, but vulnerable to death +10%. | Low | 160 | 75 | 220 |
![]() | Minotaur MageA minotaur mage that fights mostly from range with lighter pressure, mainly through physical damage. Resilient against earth 20%, but vulnerable to ice +10%. | Low | 155 | 150 | 170 |
![]() | SlimeA slime that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against earth immune, but vulnerable to energy +10%. | Low | 150 | 0 | 120 |
![]() | ValkyrieA valkyrie that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against fire 10%, but vulnerable to physical +10%. | Low | 190 | 85 | 176 |
![]() | Orc ShamanAn orc shaman that controls fights from range and can call in support, mainly through physical damage. Resilient against energy 50%, but vulnerable to earth +10%. | Low | 115 | 110 | 140 |
![]() | StalkerA stalker that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against death immune, but vulnerable to holy +10%. | Low | 120 | 90 | 240 |
![]() | BanditA bandit that fights mostly in melee with lighter pressure, mainly through physical damage. Most vulnerable to physical +10%. | Low | 245 | 65 | 180 |
![]() | Fire DevilA fire devil that fights mostly from range with lighter pressure, mainly through physical damage. Resilient against fire immune, but vulnerable to ice +20%. | Low | 200 | 110 | 180 |
![]() | HunterA hunter that fights mostly from range with lighter pressure, mainly through physical damage. Resilient against holy 20%, but vulnerable to physical +5%. | Low | 150 | 150 | 210 |
![]() | BeholderA beholder that controls fights from range and can call in support, mainly through physical damage. Resilient against death immune, but vulnerable to fire +10%. | Low | 260 | 170 | 150 |
![]() | CyclopsA cyclops that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against energy 25%, but vulnerable to death +10%. | Low | 260 | 150 | 190 |
![]() | GhostA ghost that fights mostly in melee with lighter pressure, mainly through physical damage. Notably resilient against death immune. | Low | 150 | 120 | 160 |
![]() | MerlkinA merlkin that fights mostly from range with lighter pressure, mainly through physical damage. Resilient against fire 20%, but vulnerable to ice +15%. | Low | 230 | 135 | 194 |
![]() | Minotaur GuardA minotaur guard that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against fire 20%, but vulnerable to death +10%. | Low | 185 | 160 | 190 |
![]() | SibangA sibang that fights mostly from range with lighter pressure, mainly through physical damage. Resilient against fire 25%, but vulnerable to ice +15%. | Low | 225 | 105 | 214 |
![]() | KongraA kongra that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against fire 20%, but vulnerable to ice +15%. | Low | 340 | 110 | 184 |
![]() | Lizard SentinelA lizard sentinel that fights mostly from range with lighter pressure, mainly through physical damage. Resilient against earth immune, but vulnerable to fire +10%. | Low | 265 | 105 | 180 |
![]() | Orc BerserkerAn orc berserker that relies on steady direct pressure, mainly through physical damage. Resilient against energy 15%, but vulnerable to death +10%. | Low | 180 | 305 | 350 |
![]() | TarantulaA tarantula that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against earth immune, but vulnerable to fire +15%. | Low | 250 | 110 | 214 |
![]() | WitchA witch that fights mostly from range with lighter pressure, mainly through physical damage. Resilient against energy immune, but vulnerable to death +5%. | Low | 300 | 120 | 204 |
![]() | AssassinAn assassin that fights mostly in melee with lighter pressure, mainly through physical damage. Most vulnerable to physical +10%. | Low | 175 | 105 | 224 |
![]() | ElephantAn elephant that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against physical 25%, but vulnerable to energy +10%. | Low | 320 | 160 | 190 |
![]() | MummyA mummy that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against death immune, but vulnerable to holy +25%. | Low | 240 | 150 | 150 |
![]() | Terror BirdA terror bird that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against energy 20%, but vulnerable to earth +10%. | Low | 300 | 150 | 212 |
![]() | Dark MonkA dark monk that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against death 40%, but vulnerable to holy +10%. | Low | 190 | 145 | 230 |
![]() | Dwarf GuardA dwarf guard that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against earth 20%, but vulnerable to death +5%. | Low | 245 | 165 | 206 |
![]() | MonkA monk that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against death 50%, but vulnerable to physical +5%. | Low | 240 | 200 | 240 |
![]() | ScarabA scarab that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against earth immune, but vulnerable to fire +18%. | Low | 320 | 120 | 160 |
![]() | CarniphilaA carniphila that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against death immune, but vulnerable to fire +20%. | Low | 255 | 150 | 110 |
![]() | GargoyleA gargoyle that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against death immune, but vulnerable to fire +10%. | Low | 250 | 150 | 200 |
![]() | Lizard TemplarA lizard templar that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against earth immune, but vulnerable to fire +10%. | Low | 410 | 145 | 174 |
![]() | Elf ArcanistAn elf arcanist that fights mostly from range with lighter pressure, mainly through physical damage. Resilient against fire 50%, but vulnerable to holy +10%. | Low | 220 | 175 | 220 |
![]() | Orc RiderAn orc rider that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against energy 20%, but vulnerable to death +10%. | Low | 320 | 150 | 260 |
![]() | Stone GolemA stone golem that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against drown immune, but vulnerable to ice +10%. | Low | 270 | 160 | 180 |
![]() | Crypt ShamblerA crypt shambler that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against death immune, but vulnerable to holy +25%. | Low | 330 | 195 | 140 |
![]() | Fire ElementalA fire elemental that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against death immune, but vulnerable to ice +25%. | Low | 280 | 220 | 190 |
![]() | Dragon HatchlingA dragon hatchling that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against fire immune, but vulnerable to ice +10%. | Low | 380 | 185 | 190 |
![]() | Lizard SnakecharmerA lizard snakecharmer that controls fights from range and can call in support, mainly through physical damage. Resilient against earth immune, but vulnerable to fire +10%. | Low | 325 | 210 | 184 |
![]() | Venomous Dragon HatchlingA venomous dragon hatchling that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against earth immune, but vulnerable to ice +10%. | Low | 380 | 185 | 190 |
![]() | Demon SkeletonA demon skeleton that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against death immune, but vulnerable to holy +25%. | Low | 400 | 240 | 180 |
![]() | Elder BeholderAn elder beholder that controls fights from range and can call in support, mainly through physical damage. Resilient against death immune, but vulnerable to fire +10%. | Low | 500 | 280 | 170 |
![]() | Orc LeaderAn orc leader that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against fire immune, but vulnerable to death +10%. | Mid | 450 | 270 | 230 |
![]() | PriestessA priestess that controls fights from range and can call in support, mainly through physical damage. Resilient against earth 70%, but vulnerable to holy +10%. | Mid | 390 | 420 | 170 |
![]() | VampireA vampire that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against death immune, but vulnerable to holy +25%. | Mid | 450 | 290 | 220 |
![]() | Blue DjinnA blue djinn that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against death immune, but vulnerable to death +13%. | Mid | 330 | 190 | 220 |
![]() | Green DjinnA green djinn that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against death immune, but vulnerable to holy +13%. | Mid | 330 | 190 | 220 |
![]() | NecromancerA necromancer that controls fights from range and can call in support, mainly through physical damage. Resilient against death immune, but vulnerable to fire +5%. | Mid | 580 | 580 | 184 |
![]() | Infernal ImpAn infernal imp that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against death immune, but vulnerable to holy +12%. | Mid | 560 | 340 | 230 |
![]() | WyvernA wyvern that fights mostly in melee with lighter pressure, mainly through physical damage. Notably resilient against earth immune. | Mid | 795 | 515 | 186 |
![]() | Dwarf GeomancerA dwarf geomancer that fights mostly from range with lighter pressure, mainly through physical damage. Resilient against fire 60%, but vulnerable to death +10%. | Mid | 380 | 245 | 200 |
![]() | Earth ElementalAn earth elemental that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against earth immune, but vulnerable to fire +25%. | Mid | 650 | 550 | 230 |
![]() | Energy ElementalAn energy elemental that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against death immune, but vulnerable to earth +15%. | Mid | 500 | 550 | 230 |
![]() | Bog RaiderA bog raider that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against fire 85%, but vulnerable to energy +10%. | Mid | 1 300 | 800 | 250 |
![]() | DragonA dragon that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against fire immune, but vulnerable to ice +10%. | Mid | 1 000 | 700 | 170 |
![]() | Venomous DragonA venomous dragon that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against death immune, but vulnerable to ice +10%. | Mid | 1 000 | 700 | 170 |
![]() | Water ElementalA water elemental that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against death immune, but vulnerable to energy +25%. | Mid | 550 | 650 | 230 |
![]() | BonebeastA bonebeast that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against death immune, but vulnerable to holy +25%. | Mid | 700 | 580 | 218 |
![]() | EfreetAn efreet that pressures players up close and can call in support, mainly through physical damage. Resilient against death immune, but vulnerable to holy +8%. | Mid | 550 | 300 | 234 |
![]() | MaridA marid that pressures players up close and can call in support, mainly through physical damage. Resilient against death immune, but vulnerable to death +8%. | Mid | 550 | 300 | 234 |
![]() | Dragon Lord HatchlingA dragon lord hatchling that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against fire immune, but vulnerable to ice +10%. | Mid | 750 | 645 | 210 |
![]() | Frost Dragon HatchlingA frost dragon hatchling that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against death immune, but vulnerable to energy +5%. | High | 800 | 745 | 220 |
![]() | Vampire ViscountA vampire viscount that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against death immune, but vulnerable to holy +25%. | High | 1 200 | 800 | 220 |
![]() | Orc WarlordAn orc warlord that relies on steady direct pressure, mainly through physical damage. Resilient against fire 80%, but vulnerable to earth +10%. | High | 950 | 670 | 234 |
![]() | Ancient ScarabAn ancient scarab that pressures players up close and can call in support, mainly through physical damage. Resilient against death immune, but vulnerable to fire +20%. | High | 1 000 | 720 | 218 |
![]() | LichA lich that pressures players up close and can call in support, mainly through physical damage. Resilient against death immune, but vulnerable to holy +20%. | High | 880 | 900 | 210 |
![]() | BansheeA banshee that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against death immune, but vulnerable to holy +25%. | High | 1 000 | 900 | 220 |
![]() | Crystal SpiderA crystal spider that relies on steady direct pressure, mainly through physical damage. Resilient against fire immune, but vulnerable to energy +20%. | High | 1 250 | 900 | 230 |
![]() | Giant SpiderA giant spider that pressures players up close and can call in support, mainly through physical damage. Resilient against death immune, but vulnerable to fire +10%. | High | 1 300 | 900 | 240 |
![]() | Massive Earth ElementalA massive earth elemental that fights mostly in melee with lighter pressure, mainly through physical damage. Resilient against earth immune, but vulnerable to fire +15%. | High | 1 330 | 1 100 | 370 |
![]() | GloommaneA gloommane that relies on steady direct pressure, mainly through physical damage. Resilient against death immune, but vulnerable to holy +12%. | High | 2 700 | 2 150 | 225 |
![]() | WyrmA wyrm that relies on steady direct pressure, mainly through physical damage. Resilient against death immune, but vulnerable to death +5%. | High | 1 825 | 1 550 | 280 |
![]() | Frost DragonA frost dragon that relies on steady direct pressure, mainly through physical damage. Notably resilient against death immune. | High | 1 800 | 2 100 | 212 |
![]() | Hollow WhisperA hollow whisper that relies on steady direct pressure, mainly through physical damage. Resilient against death immune, but vulnerable to energy +8%. | High | 1 350 | 2 100 | 230 |
![]() | HeroA hero that relies on steady direct pressure, mainly through physical damage. Resilient against earth 50%, but vulnerable to death +20%. | High | 1 400 | 1 200 | 280 |
![]() | Dragon LordA dragon lord that relies on steady direct pressure, mainly through physical damage. Resilient against death immune, but vulnerable to ice +10%. | High | 1 900 | 2 100 | 200 |
![]() | HydraA hydra that relies on steady direct pressure, mainly through physical damage. Resilient against death immune, but vulnerable to energy +10%. | High | 2 250 | 2 100 | 200 |
![]() | TidecoilA tidecoil that relies on steady direct pressure, mainly through physical damage. Resilient against drown immune, but vulnerable to energy +10%. | High | 1 950 | 2 300 | 230 |
![]() | Starved MirageA starved mirage that relies on steady direct pressure, mainly through physical damage. Resilient against death immune, but vulnerable to holy +12%. | High | 3 950 | 2 800 | 240 |
![]() | DuskwailA duskwail that relies on steady direct pressure, mainly through physical damage. Resilient against death immune, but vulnerable to holy +15%. | High | 4 200 | 3 500 | 235 |
![]() | Serpent SpawnA serpent spawn that threatens players with lethal close-range burst, mainly through physical damage. Resilient against death immune, but vulnerable to energy +10%. | Elite | 3 000 | 2 000 | 234 |
![]() | Black KnightA black knight that relies on steady direct pressure, mainly through physical damage. Resilient against earth immune, but vulnerable to holy +8%. | Elite | 1 800 | 1 600 | 390 |
![]() | WarlockA warlock that controls fights from range and can call in support, mainly through physical damage. Resilient against energy immune, but vulnerable to holy +8%. | Elite | 3 200 | 4 000 | 230 |
![]() | Basalt RavagerA basalt ravager that relies on steady direct pressure, mainly through physical damage. Resilient against earth 25%, but vulnerable to energy +5%. | Elite | 3 700 | 2 500 | 205 |
![]() | MedusaA medusa that threatens players with lethal close-range burst, mainly through physical damage. Resilient against death immune, but vulnerable to energy +10%. | Elite | 4 500 | 4 050 | 250 |
![]() | Pale DragonA pale dragon that threatens players with lethal close-range burst, mainly through physical damage. Resilient against death immune, but vulnerable to holy +15%. | Elite | 7 200 | 4 600 | 230 |
![]() | Verdant HydraA verdant hydra that threatens players with lethal close-range burst, mainly through physical damage. Resilient against death immune, but vulnerable to energy +10%. | Elite | 3 050 | 2 850 | 250 |
![]() | EmberfiendAn emberfiend that threatens players with lethal close-range burst, mainly through physical damage. Resilient against fire 70%, but vulnerable to holy +12%. | Apex | 7 350 | 4 650 | 225 |
![]() | BehemothA behemoth that relies on steady direct pressure, mainly through physical damage. Resilient against earth 80%, but vulnerable to ice +10%. | Apex | 4 000 | 2 500 | 340 |
![]() | Elder WyrmAn elder wyrm that threatens players with lethal close-range burst, mainly through physical damage. Notably resilient against death immune. | Apex | 2 700 | 2 500 | 280 |
![]() | Ashen HarvesterAn ashen harvester that threatens players with lethal close-range burst, mainly through physical damage. Resilient against death immune, but vulnerable to holy +15%. | Apex | 3 900 | 5 500 | 220 |
![]() | DoomgripA doomgrip that threatens players with lethal close-range burst, mainly through physical damage. Resilient against death immune, but vulnerable to holy +15%. | Apex | 6 600 | 5 000 | 215 |
![]() | CinderfangA cinderfang that threatens players with lethal close-range burst, mainly through physical damage. Resilient against fire immune, but vulnerable to ice +15%. | Apex | 7 500 | 5 440 | 260 |
![]() | RotbloomA rotbloom that threatens players with lethal close-range burst, mainly through physical damage. Resilient against death immune, but vulnerable to holy +12%. | Apex | 8 900 | 5 850 | 215 |
![]() | Primeval WyrmA primeval wyrm that pressures players up close and can call in support, mainly through physical damage. Notably resilient against death immune. | Apex | 3 510 | 3 250 | 340 |
![]() | DemonA demon that pressures players up close and can call in support, mainly through physical damage. Resilient against death immune, but vulnerable to holy +12%. | Apex | 8 200 | 6 000 | 240 |
![]() | Warplate TitanA warplate titan that threatens players with lethal close-range burst, mainly through physical damage. Resilient against earth 65%, but vulnerable to energy +10%. | Apex | 20 000 | 8 700 | 190 |























































































































































